Wednesday, September 9, 2009

Zeus - Wrath of the Titans - Final Terrain Test

Well the terrain engine is done for the most part and is functional. I haven't done much detail with the engine as it is not needed yet. But here are the things I have done so far:
  • Dynamic heightmap loading.
  • Realistic water and reflection
  • Water level configuration for higher or lower use.
  • Water reflections and refraction. can see the lake floor or ocean floor.
  • Dynamic terrain painting depending on heightmap level.
There are some more things I want to do with it but right now this works for me.

Photobucket

Tuesday, September 8, 2009

Zeus - Wrath of the Titans - Ground Work

I've started working on the terrain engine for a new game I had an idea for. I'm going to post the details later but in short its going to be an "unofficial" sequel to Zeus - Master of Olympus. For those of you who don't know what that was. It was a game made by Impressions that was a simcity type game but with a Greek Myth twist. The only thing that set it apart from the rest is the people need to pass by the houses to influence them to evolve into bigger and better lots. Google it to get more info.

So the first part is coming along nicely. XNA is a great and easy way to make some games if you have the time and experience. I'm going to get some height maps done and post the output on the blog sometime later.

I look forward to writing about my progress