Well the terrain engine is done for the most part and is functional. I haven't done much detail with the engine as it is not needed yet. But here are the things I have done so far:
- Dynamic heightmap loading.
- Realistic water and reflection
- Water level configuration for higher or lower use.
- Water reflections and refraction. can see the lake floor or ocean floor.
- Dynamic terrain painting depending on heightmap level.
There are some more things I want to do with it but right now this works for me.
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