- C++ 101: Everything you should know before developing a private server in C++
- The Packet System: Sending and Receiving Packets
- Server Core: Setting up a base for everything here on out.
- Database: Setting up and using MySQL for your project.
- Basic Player Construction
- Login Server
- Character Server
- World Server
- World Packets Part 1: Player Related
- World Packets Part 2: Item Related
- World Packets Part 3: Mob Related
- Future Developments to be announced.
Tuesday, October 13, 2009
A Complete Look-At for FlyFF Private Servers in C++.Net
So I decided to break down all the parts of DragonSource into a viable and customizable to series to anyone can create a FlyFF private server. They will be broken down into the following parts:
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